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Games and other interactive media are particularly suited for teaching about this topic as it allows players to inhabit complex systems (to understand their current or potential role in transforming them), and meaningfully engage with them in a way that is both serious and fun. I truly believe this philosophy, and was thus excited to take part in the Climate Game Jam, which was a 48-hour game development challenge in the manner of hackathons, hosted by the White House Office of Science & Technology Policy. The focus of the challenge was to develop a game that addressed adapting to climate change. 

AdaptNation is a collaborative, turn-based board game for 3-6 players, and takes place starting in the year 2025. Each player leads a fictional city and together they form a nation. Players must work together through trade, preparation, and investment to balance resources and keep their cities running in the face of progressively severe climate change over the next 30 years. The core play of resource/risk management is reflective of real climate risk management.

Submission video viewable at Vimeo. *Update: this game won 3rd in the Adult category. 

Designed by Rachel Lee, William Chen, and Rob Thompson for National Climate Game Jam, University of Washington site. 

Resource chits without the numerical values in the printed version. These chits represent resource denominations in ascending representational value from left to right. For example, the amount of water stored in water towers are less than that which is stored in reservoirs, and significantly less than the availability of water through snowmelt.

The game is currently in a working format of  print-and-play. 


The following are assets I created for "Law of the Jungle," an educational game developed with Harvey Mudd professor, Paul Steinberg, and students (programmers) from the school. It is a teaching tool that shows students the complex dynamics at play in environmental policy making in the Latin Americas.

Cutscenes tie the different maps/levels of the game together and make the experience more habitable by the player.

Background tiles and in-game assets by Rachel Lee. Characters were from a previous version of the game.