Game Design

Games aren't just for kids.

 

IN : HABIT

 

IN:HABIT is a concept for an app designed for mobile platforms. It helps the user track how much relative carbon emissions they are "saving" on their journey to making more sustainable choices. The game rewards you with a carbon currency, with which the user can purchase a wide array of trees or coral to populate their ecosystems. The more abundant and biodiverse your ecosystem is, the more likely it is that the user will encounter rare creatures...of which they can then snap a photo and upload to social media accounts for bragging rights.

 

 
 
 

AdaptNation

 

Games and other interactive media are particularly suited for teaching about climate change as it allows players to inhabit complex systems (to understand their current or potential role in transforming them), and meaningfully engage with them in a way that is both serious and fun. 

AdaptNation was an entry for the national Climate Game Jam, a 48-hour game development challenge in the manner of hackathons, hosted by the White House Office of Science & Technology Policy. The focus of this year's inaugural challenge was to develop a game that addresses adapting to climate change.

Submission video at Vimeo. Created by Rachel Lee, William Chen, and Rob Thompson at the University of Washington site. This game placed 3rd in the adult division of the competition. Update art assets viewable here

*Update (Jan 2016) : Game was presented at the Smithsonian Museum of Natural History on Jan 18th and 21st.