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Intro


Science. Art.   Design. 

 

Maker of interdisciplinary things. 

 

 

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Intro


Science. Art.   Design. 

 

Maker of interdisciplinary things. 

 

 

 

Rachel Minji Lee lives in Seattle, where she makes things at the junction of science, communication, education, art, media, and design. She stopped worrying about what to call herself, and is now actively engaged in challenging projects that resonate with her. 

Torus Studio was built with the vision of bringing her wide-ranging interests together under a single, unifying banner.

 

 
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Game Design



AdaptNation is a collaborative, turn-based board game for 3-6 players, and takes place starting in the year 2025. Each player leads a fictional city and together they form a nation. Players must work together through trade, preparation, and investment to balance resources and keep their cities running in the face of progressively severe climate change over the next 30 years. The core play of resource/risk management is reflective of real climate risk management.

 

 

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Game Design



AdaptNation is a collaborative, turn-based board game for 3-6 players, and takes place starting in the year 2025. Each player leads a fictional city and together they form a nation. Players must work together through trade, preparation, and investment to balance resources and keep their cities running in the face of progressively severe climate change over the next 30 years. The core play of resource/risk management is reflective of real climate risk management.

 

 

 

Games and other interactive media are particularly suited for teaching about climate change as it allows players to inhabit complex systems (to understand their current or potential role in transforming them), and meaningfully engage with them in a way that is both serious and fun. 

AdaptNation was an entry for the national Climate Game Jam, a 48-hour game development challenge in the manner of hackathons, hosted by the White House Office of Science & Technology Policy. The focus of this year's inaugural challenge was to develop a game that addresses adapting to climate change.

Submission video at Vimeo.  Created by Rachel Lee, William Chen, and Rob Thompson at the University of Washington site. This game placed 3rd in the adult division of the competition. Update art assets viewable here

*Update (Jan 2016) :  Game was presented at the Smithsonian Museum of Natural History on Jan 18th and 21st.

 

 
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Science Comm


The Vizzies

 

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Science Comm


The Vizzies

 

 

The Visualization Challenge hosted by the National Science Foundation and Popular Science celebrates how visual media can clearly and accessibly communicate scientific research. Winning entries to previous years' competitions successfully demonstrate how photographs, videos, illustrations, and apps can help articulate ideas that don't translate well verbally, provide a "wow factor" to generate excitement about topics that may be ordinarily overlooked, and allow the general public to engage with research in ways that traditional science communication does not. For instance, in the 2015 challenge, a neuroscientist-turned-cartoonist made a graphic novels about the connectivity of our brains and a mechanical engineering lab at BYU created this video to show how origami has been—and continue to be—used widely as design inspiration for engineering.

 

 
 

 

My entry for the 2016 competition is an illustrative poster that is meant to hang in science classrooms (or in fly labs, for a bit of color). It introduces the fruit fly as a versatile model organism and discusses some basic biological concepts in an accessible way. Some of the names are simple and humorous; others exemplify molecular biological principles; and still others are great for starting conversations about controversial issues. The simple design and palette—and fun illustrations—make this graphic appealing and accessible to the general public.

Read the text at a larger format image here. 

*Update (Nov 2015): This entry is currently in the running as a finalist.

 
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Other Works


 

Other Works

 

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Other Works


 

Other Works

 

 

 

Check out my fine art gallery or my illustration/design gallery for more works!

 

 
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Contact


 

If you would like to collaborate with me or commission me (or if we share interests and you just want to talk) feel free to use the contact form. I specialize in science communication—both verbal and visual—but I am proficient in traditional illustrations and design as well. 

 

 

Let's chat!

 

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Contact


 

If you would like to collaborate with me or commission me (or if we share interests and you just want to talk) feel free to use the contact form. I specialize in science communication—both verbal and visual—but I am proficient in traditional illustrations and design as well. 

 

 

Let's chat!

 

 
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Name

Alternatively, if you dislike submission forms, you can reach me at:

 

Email rachelminji89@gmail.com

Phone 425) 324 - 4023